Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
Published in Encyclopedia of Computer Graphics and Games. Springer, 2018
Recommended citation: Papagiannakis G., Geronikolakis, E., Pateraki, M., Lopez-Menchero, M.V., Tsioumas, M., Sylaiou, S., Liarokapis, F., Grammatikopoulou, A., Dimitropoulos, K., Grammalidis, N., Partarakis, N., Margetis, G., Drossis, G., Vassiliadi, M., Chalmers,A., Stephanidis, C., Magnenat-Thalmann, N., "Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums", In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham, 2018 http://papagiannakis.github.io/files/C10-2018-Papagiannakis.pdf
Mixed reality as display technology, gamification as motivational element, and storytelling as interaction metaphor while maintaining the feeling of presence are identified as key elements for defining the next generation of virtual museums